

The arm and leg parts need to be reversed and printed twice, pretty easy to do on the slicer, but I can upload already turned part files if anyone is having difficulty. Print with 5+ walls and low infill (about 15%) and it will be strong without using too much filament (I used about 250g for the entire figure). That wouldn't be possible without you guys!Īll the parts should already be oriented for optimal printing. On the new print, I made sure to open up the hole so a head could indeed fit inside.First of all, I need to thank some people: arboriginal for giving me the push I was needing to finally tackle this long wanted project by posting his 200% FO Joe, rbuckbailey for creating the figure that inspired this project and served as inspiration for a lot of the joints, and amshuma94 for creating a figure that served as a great reference on how to convert Bethesda's model into a articulated figure. However, the original way we had the opening in the bottom was as it is in the game renders, which was too small for me to fit my head through. Sadly, the mold making didn't go so well, and the helmet itself got ruined. If you've followed the thread, you'll already know that this helmet was already mastered and ready to mold up. The first to get modeled and printed was the T-51b helmet. Feel free to check the latest post for the current progress on the individual helmets. Just the same, the project continues to move on, and recently I've been able to put a good amount of work into them, and will continue to do so.Īnyhow, here's what we've got. I've moved ahead in some areas, and others took major steps backwards. It's been off and on progress the past two years since cassius and I began this project. I figured it was finally time to get things back in gear! It's been quite a while since I've properly updated this thread or shared any updates on the project.
